Introduction

Greetings and Welcome to our humble blog. The presentation you are viewing was created by Teri Evangelista, Nikie Reyes, and Robert Bruck as a class project for ETEC 649. It is our desire to share with you some of the educational aspects of the virtual world of Second Life. Our goal is to also provide you with enough information to get you interested and even started in Second Life.

Why Virtual Reality in Education?

Currently, virtual reality (VR) is the most advanced form of instructional technology. VR is an innovative new way to teach and engage learners, and provide them an opportunity to step through the computer screen into the 3-D, interactive world. Learners are given the ability to not only enter a new world, but to gain an educational adventure as well. Statistically, students learn best when they areable to approach their subject matterfrom a variety of different modesand viewpoints.

In a traditional classroom, stimulation of learners' imaginations seems to be somewhat limited. In the classroom of today, students are beginning to experience ideas in many differentforms. But, as innovative and encompassing as they are, VR programs are not able to (nor should they) replace the educator or instructor. If there is no formal structure in some form, it is very easy to get side tracked.


What is Second Life?

In a captivating, 3-D format, Second Life is a virtual community created for and by its constituents. Members take up residence, construct an identity, and build an entire life for themselves in the Second Life world, or Grid as they call it. Building the identity is a compelling process that is accomplished by a user designing a customized personage known as an avatar to represent themselves. This virtual world avatar moves about using mouse control and simple keyboard functions.

One of the more interesting features of Second Life is its utilization of sound. Some of the things a visitor or resident is able to experience are audible conversation, the sound of running water, and wind blowing through trees. Also included are communication features such as instant messaging and built-in chat. Users and residents are able to game with other participants, attend classes, buy property, conduct business, create objects, join clubs, or just observe all of the activity.


Second Life as an Educational Tool

An increasing number of school systems, universities and commercial endeavors around the world use Second Life as a supplement or mainstay of their educational and training programs. Second Life’s creator, Linden Lab, collaborates with educational organizations to familiarize them with the benefits of the virtual world. They also strive to connect them with educational peers active in Second Life and share projects and work accomplished in previous projects within the community.

Open source education projects have gained a lot of support from institutions of higher learning, Harvard, Texas State, and Stanford are just a few of the many universities that have set up virtual campuses where their students meet, attend classes, and create content collaboratively.

Educational organizations such as the New Media Consortium (NMC) have embraced Second Life as a professional development medium for educators. NMC has long encouraged shared learning among educators and has promoted learning and creativity related to virtual worlds. Currently they are utilizing Second Life for networking, running seminars, conferences and symposiums.

Some of Second Life’s participants into corporate education include Xerox, IBM and Michelin. Due to their competitive nature, most commercial training has been confined to safety, corporate policy and ethics education and customer relations.


Educational Advantages of Second Life

Second Life provides educational institutions with the ability to expand their capabilities in both an academic and economic sense. An establishment that could not afford the necessary language and science labs now is able to provide learners with the ability to experiment and explore in virtual reality labs at a very affordable cost. The ease at which Second Life is accessible on the same computers already in existence at nearly all educational institutions and homes, means it allows every academic endeavor to greatly improve instruction and increase student achievement.


Second Life Free Campus Program

The Campus Second Life program is a competitive program that is awarded to select lucky bidders each semester. The call for proposals is put out three times a year. Eight projects are selected and given the use of land on the Campus islands to develop their proof of concept. The land is awarded for only a single semester Fall, Spring, or Summer. After the semester is over, Second Life reclaims the plot and awards it to another bidder. In order obtain land and teach a class in the virtual reality world of Campus Second Life, a series of requirements must be met. First, submit a syllabus, schedule, and a proposal on how you plan to use Second Life in the class. Include why Second Life will make a difference to the learning experience you're offering, whether you're planning any research leading to publication, and whether your project is intended as a proof of concept or not. At the end of the semester you will be asked to send Second Life a brief summary of your experience and any insights into what we might do to improve the Campus Second Life program. They will also request copies of any student work that can be shared. If you wish to apply and participate, contact [email protected] using the Subject "Campus Second Life."


Second Life Policy and Rules

Second Life provides a very safe, stable learning environment; it is by design an adult’s only online community, therefore residents and users must be 18 or older. Linden Labs also created a separate virtual world called Teen Second Life designed for users between the ages of 13 and 17. In the past, aspiring residents could simply create accounts in Second Life without submitting an ageverification process that has since been corrected. Conduct is strictly monitored and includes a resident reporting feature which allows all users to report the unwanted or illegal behavior of other users, Second Life Standards lists six kinds of behavior, called the Big Six, which could result in a users suspension or banishment from Second Life if he or she violates them. They are:

Intolerance  --  Using derogatory language or images relating to a resident's gender, race, ethnicity, religion or sexual orientation

Harassment  --  Stalking another avatar, participating in cyberbullying, using intimidating words or actions, or presenting unwelcome sexual advances toward another avatar

Assault  --  Committing an act of violence against another avatar in a Safe area,
Disclosure  --  Revealing personal information about another resident

Indecency  --  Inappropriate behavior in PG-rated areas, including running around nude or using obscenities

Disturbing the Peace  --  Engaging in behavior that is meant to disrupt other residents' experiences in the virtual world. This can include making repetitive, distracting noises or filling a space with so many objects that the area suffers lag as a result.


Getting Started

You might be wondering about Second Life and may want to experience it yourself.  Follow these steps to get you up and going.The first thing you need to do to get started is create a Second Life account.  Click HERE to start.

**  Choose a look.  You aren't committed to your look.  At any given time you can change the appearance of your avatar.  Your avatar's look is always completely customizable.
**  Be sure to check on the box next to Choose a Community.  You would want to ensure a friendly spawning place for your first experience since as the Second Life Grid is quite large and hectic.
**  Continue to fill out the rest of the required information. You are now ready to choose your community and start location.  There are a variety of locations as well as languages to start your Second Life experience.  Choose the location that interests you most.


Sam Namsong
3/18/2009 05:58:41 pm

I did have my second life account, but cannot remember it now. I was still stuck in the practicing island, learning basic movements, and skills. Particularly, Driving and controlling vehicles in second life is quite difficult. Trying to run on green rats, was fun part. So, far I have not yet master it much. From my point of view, I am still not sure about future use of it for education. There are several groups of ETEC students, did promote the use of Second Life in Ed, but I left unconvinced. It requires a lot of practice before one can roam freely in second life, this might be a barrier for learners. However, with all respect, it is very engaging and fun.

2 cents from SAM:)

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John
3/18/2009 08:14:22 pm

Informative blog and a very nice companion Learning Object. I am not an SL user though your LO and blog make me think it is a worthwhile tool for use in some learning environments. I think it would be great to go on virtual field trips and converse with people from around the world on specific topics. The opportunity for synergy in the online learning environment is always welcome. To sit in on a lecture given by leaders in a given field would be an interesting experience. Thanks for providing the info and i look forward to similar virtual environments being kid friendly and user friendly and a supplementary learning tool.

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Tom Norton
3/19/2009 05:40:46 pm

Nice work on the blog site. It was well constructed with good information. I am similar to Sam in that I have gotten a 2nd Life account but didn't even make it as far as Sam did. I pretty much never left the indoctrination center (or whatever it's called). I was very avatar concsious and left very awkward. I do belive the virtual world could provide benefits in some situations, meetings, virtual tours. I"m not so sure about the claim that any computer could in most schools could access the site. One reason I haven't tried lately
is my video card would need to be upgraded to use a more recent version of SL.

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Leanne
3/20/2009 03:56:08 am

Hi folks, great blog entry. Very good info, and very intriguing- makes me want to take a second look at Second Life. :-)

I was first introduced to Second Life in two of my ETEC classes last year. Both experiences were not very good. But, maybe that was because there was little support or guidance in the process. I remember being able to sign up for an account and creating my avatar ok, but after that, learning how to function was very difficult for me. Maybe it’s because I was never a gamer, so having to remember what to press to move around and fly were so complicated! Not to mention the motion sickness-like feeling I got when I kept turning around and walking/running. I remember having to do an assignment where 4 of us had to meet up in SL and discuss a topic. I ended up being “stuck” in the ceiling for the entire meeting. No one could figure out how to get me “down.” Luckily I could still participate in the discussion as I could still hear my classmates.

Yup, not so many good experiences…at least not yet. But, I can definitely see the benefits of VR in education, and will probably give it another try when I have more time to devote to really learning how to function in SL.

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Danh
3/22/2009 06:58:56 pm

Hi SL group,

This is very great blog with good information. I learn a lot from your LO and this blog.

You know I was appealed by SL when first coming to UH. I also had an account to play with SL, and was a members of some groups in SL. It was very cool to hang around in SL. I also did a research about SL for ETEC 448 last semester, which had various benefits for education. In addition, SL starts to exploit in Vietnam, but it is just an experiment that is needed to explore more.

However, there are some constraints that make users refuse to use it for education. First, skills accessing to SL are required time taking to be familiar. Second, SL requires high speed internet access. Next, to access to SL, users need to have a computer that is equipped fast CPU, strong RAM and high VGA.

Any way, your LO and Blog raise a necessity to explore this topic for educational purposes. No matter what happens, I learned a lots from yours.

Thanks for sharing

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Will
3/25/2009 06:17:45 am

Hi guys, thanks for your excellent blog post on SL. I still have never really checked it out myself, but I know Peter is teaching a course on it this summer, and after seeing your LO and this post I will definitely spend some time looking into SL to see if I am interested in taking that course.

I like the point that John made in his point, about the potential for VR to allow people to sit in on lectures or to communicate with leaders in different fields. The most important benefit of educational technology I think is improving access to information for individuals. I am interested in exploring the possibilities that SL offers in improving this access. Your blog post has inspired me to take a look at how some high ed institutions are using this. Thanks!

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Liz
3/25/2009 08:00:13 am

Hi Team,

Second Life and other virtual reality programs are just difficult for me to wrap my mind around but at that same time I keep thinking that this is really a good direction for my field of environmental education. Like others, I had a taste of Second Life in 602 and while that wasn’t so bad, it just seemed so extremely time consuming to learn a whole new language, culture, mode of moving around in the virtual world, and then to be able to instruct from a whole shift in viewpoint. I had an account but haven’t used it---maybe even lost it. Your blog information reminded me to keep VR tools in mind and perhaps it’s time to revisit how they can be used in my field. I’ll consider Dr. Leong’s summer course.

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Jean
3/28/2009 07:04:21 am

Hi SL Team,

Great job on your blog! Very informative. I too have heard about and seen SL demonstrated before in other ETEC classes. I have not joined yet and wonder what the trend is. Is SL expanding or gaining membership? Where do you think it's going? I have not been motivated to try SL mainly because I don't have that kind of time to invest. I guess the only way I would get deeply involved would be to take a class that was run on SL. Another interesting thing is how businesses use SL to test their products. I generally think if "new" technology has practical business applications, then it definitely has possibilities for education. Thanks for the info! :)

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Eric
4/6/2009 08:46:31 am

There are a lot of people who are great supporters for the Second Life. I can see how it can be used for educational purpose. Although I am not a big supporter of the Second Life, I admire those people who can create a virtual learning environment there.

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Elizabeth
4/24/2009 03:35:50 am

Second Life has been getting a lot of attention lately in the field of education. I can definitely see the potential in enhancing learning with Second Life. Since I am not very familiar with how to use Second Life, this posting was very helpful but I also wonder about the downfall of Second Life as an educational tool. From what I understand, the software you need requires high speed processing and large memory for the hardware. This means that it would be only limited to those who can afford all that. Just a thought...

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Matt Spencer
5/11/2009 06:30:05 am

Hey gang,

Really great introductory info on Second Life(SL). While I think much of the hype about SL has died down, I think it still has potential to be a great educational tool. A lot of the building and modeling that occurs in SL can be great when incorporated into lessons and other educational experiences. In many ways, SL could be an alternative to Elluminate.

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